Every sell is a hammer blow.
Sells add up on the anvil. Every 10 blows forge an ingot: a slice of the dev bag burned in public, with the transaction to prove it. Small sells count too.
Burned, ingot by ingot
The reserved bag is cut into 12 ingots: four small, four medium, four large. Small ones go first, so the snipers of minute one never empty it.
Counted on the total of all sells. The remainder carries over; buys never remove a blow.
The burn is pre-signed by the dev at launch with a durable nonce. Forge only submits it.
Extra blows wait in line. And if nothing is forged by 30:00, the first ingot burns anyway.
The forge log
Every sell, its blows, and every burn with its transaction. The same history always gives the same state, block for block.
The dev bag, live on screen
On our first coin, the dev sold 4% at second 131 and the chart was empty by minute five. So here the dev bag sits on every coin page: reserved and free, in %. Each dev sell is stamped in red, timed to the second, and strikes double. If the dev sells the reserved part, every ingot left burns at once.
Coins on the anvil
Each coin shows its next ingot and a countdown, all the time. Holders always know what they leave behind by selling now.
| Coin | Ingots | Supply burned | Dev reserved | Sold | Next ingot |
|---|---|---|---|---|---|
| Loading the coins… | |||||
Coins marked SIMULATED replay made-up trades with the real engine. All coins
Why launch here, not straight on Stonks
Same Stonks launch, same Raydium LaunchLab pool, same fees. Forge adds the anvil and keeps no funds: no treasury, no site wallet, no fee.
Put your bag on the anvil.
Reserve 25% or more of your dev buy. The studio shows what the new-pairs screen will see.
Questions
Where do the burned tokens come from?
From the dev bag only. At launch the dev reserves part of the dev buy, cut into 12 ingots, and pre-signs one burn per ingot. Forge holds no tokens and no funds.
Do buys remove blows?
No. Only sells strike the anvil. Every 0.05% of supply sold adds one blow, counted on the running total, so a rain of tiny sells forges too.
Why a brake?
At most one ingot every 10 minutes and four in the first hour, so the bag lasts beyond the opening rush. Blows above the brake wait in line and nothing is lost.
What if nobody sells?
The first ingot burns at 30:00 anyway. Ingots still unforged 30 days after creation all burn. The dev never gets them back.
What if the dev dumps?
Dev sells count double and show in red. Selling the reserved part burns every remaining ingot at once; if the bag is already empty, the ingots show as cancelled, in red.